Showing posts with label Ideal. Show all posts
Showing posts with label Ideal. Show all posts

Friday, June 22, 2012

The ideal of PlayStation


The old infomercials of the 1950s raved about how product x could slice, dice, chop, SAP and if necessary, pick up your dry cleaning and bathing your dog. Back then, baby boomers reveled in the victory of the war, and wanted to live the life of affordable luxury, which was roughly translated into ease. The more that can be done with less "was the standard of the modern life.

Today, we demand that our technologies two wont be able to so much more. A mobile phone can not only take calls; It requires a Web browser, video player, GPS tracking and a music player. And if said mobile phone does not have a digital camera, it can also be used as a doorstop. The electronics we use today are handy or outdated. And unlike the Puritan 1950s, it is not luxury, which dictates the efficiency of our devices, it is time, or lack thereof.

Now, somewhere between the 1950s and today, home video game systems boomed in popularity and accessibility. And for a good 15 years, your video game system was good for playing video games and nothing else. Insert game, enable, game, games shut off: a pretty simple concept.

Then came the Sony PlayStation.

The emergence of the Sony Playstation was that it had to accept new designed video games and classic Nintendo cartridges. In other terms it could both types of games. The Sony/Nintendo marriage eventually fell apart, but Sony something keeping the divorce proceedings: an idea.

That idea was to, a variety of functions in a single device could. In the case of the PlayStation Sony realized that the popularity of the music CD at an all time high (this was 1994), that higher quality games, video games on CD and DVD movies were just around the corner. A unit that could play all three formats would not the gaming experience for convenience or for an hour, but for improving convergence.

If video game players never had to leave their Playstation to listen to their favorite CD or watch a movie, then Sony has that Gamer's full attention, and that the gamer is entirely dependent on the Playstation for all his fundamental entertainment needs: watching, playing and listening. The PlayStation, when converted, the idea of immediately launched Nov entertainment centres. In place of an multi-tude of wires, cables and connections, a small console can do it all. It could slice, dice, chop, potatoes and more.

That set big bang from this era of all in one. The internet, once thought can only be accessed by telephone line, is now available on a Blackberry that can also play music, making presentations, keep track of important dates and maybe even act a phone call or two. Video game systems are now piping for downloading movies and mobile phones are libraries of information. Everything does everything and is able to do everything. And where has all the modern technological unit begin?

That's right, with the Sony PlayStation.

There was once a time where mobile phones and receive calls only. Tele visions projected when only program. Video games provided when gaming entertainment and nothing else. Where there was not one device that can whip, flip and smother. An era where there are only a tool for a task was. Those days are long gone.

So we have two claim having all this technology to our finger tips that we forget the dark ages where things were not so automatic and as accessible as they are today. In terms of technology ended the dark era when the Sony PlayStation was born.




Refurbished electronics [http://www.millennium3000.com]

PlayStation Portable [http://www.millennium3000.com/playstation-portable.php]

Sony PSP [http://www.millennium3000.com/refurbished-psp.php]




Monday, February 6, 2012

The Playstation Ideal

The old infomercials of the 1950s raved about how product X could slice, dice, chop, juice, and if need be, pick up your dry cleaning and bathe your dog too. Back then, baby boomers reveled in the victory of war, and wanted to live the life of affordable luxury, which was roughly translated into convenience. The more that could be done with less was the standard of modern living.


Today, we demand our technologies to simply be capable of so much more. A cell phone can't merely take calls; it requires a web browser, video player, GPS tracking and a music player. And if said cell phone doesn't have a digital camera, it might as well be used as a doorstop. The electronics we use today are either convenient or obsolete. And unlike the puritan 1950s, it isn't luxury that dictates the efficiency of our devices, it's time, or lack thereof.


Now, somewhere between the 1950s and today, home video game systems boomed in popularity and accessibility. And for a good 15 years, your video game system was good for playing video games and nothing else. Insert game, turn on, play game, shut off: a fairly simple concept.


Then the Sony Playstation came.


The genesis of the Playstation was that it was supposed to accept new Sony designed video games and Nintendo classic cartridges. In other terms, it would be able to play both kinds of games. The Sony/Nintendo marriage eventually fell apart, but Sony did keep something from the divorce proceedings: an idea.


That idea was to create a single unit that could perform a variety of functions. In the case of the Playstation, Sony realized that the popularity of the music CD was at an all time high (this was 1994), that video games on CD would yield higher quality games, and that DVD movies were just around the corner. One unit that could play all three formats would enhance the gaming experience not for convenience or for time, but for convergence.


If video game players never had to abandon their Playstation in order to listen to their favorite CD or watch a movie, then Sony has that gamer's complete attention, and that the gamer is completely reliant on the Playstation for all his basic entertainment needs: watching, playing and listening. The Playstation, when launched, instantly transformed the idea of the entertainment centre. Instead of a multitude of wires, cables and connections, one tiny console could do it all. It could slice, dice, chop, puree and more.


That big bang set off this era of everything in one. The internet, once thought to only be accessed by phone line, is now available on a Blackberry that can also play music, create presentations, keep track of important dates and maybe even handle a phone call or two. Video game systems are now conduits for downloading movies and cell phones are libraries of information. Everything does everything and is capable of doing everything else too. And where did all this modern technological unity begin?


That's right, with the Sony Playstation.


There once was a time where cell phones received and made calls only. When televisions only projected programs. When video games provided gaming entertainment and nothing else. Where there wasn't one appliance that could whip, flip and nip. An era where there was just one tool for one job. Those days are long gone.


We have become so accustomed to having all this technology at our fingertips that we forget the dark ages where things weren't as automatic and as accessible as they are today. In terms of technology, the dark era ended when the Sony Playstation was born.


Refurbished Electronics [http://www.millennium3000.com]


Playstation Portable [http://www.millennium3000.com/playstation-portable.php]


Sony PSP [http://www.millennium3000.com/refurbished-psp.php]